Non-lethal disputes, regulated by simple rules that replace typical combat. During a brawl, you may not use class abilities (Class Spells, Additional Attacks, etc) but may utilise passive features such as Unarmoured Defence, Sense of Danger, etc.
Movement: On your turn, you may move up to your normal speed without incurring attacks of opportunity, and make one Action. Usual rules regarding occupied squares apply.
| Level | Feature / Skill Gained |
|---|---|
| 1 | 1 Brawl Skill / 1 Class Feature |
| 2 | Additional Brawl Skill |
| 3 | Shrug It Off |
| 4 | Additional Brawl Skill |
| 5 | Ace In The Hole |
| Skill Name | Description |
|---|---|
| Clothesline | As an action, you may make an Attack roll (with STR or DEX modifier). If you hit, the move deals 1 Fatigue and the target is knocked Prone. |
| Crackin’ Skulls | As an action, you may make an Attack roll (with STR modifier) that hits two different targets. The attack must be made against the highest AC. If you hit, the move deals 1 Fatigue to both targets. |
| Diving Drop | As an action, and situationally conditional, you may make an Attack roll (with CON modifier). If you hit the target, you deal 1 Strike and the target is Stunned. You take 1 Strike as a consequence. |
| Drop ‘Em | As a bonus action, you may make an Attack (with DEX modifier). If you hit, the target is Restrained. |
| Eat Floor | As a bonus action, you may make an Attack roll (with INT modifier). If you hit, the target is knocked Prone. |
| Glasgow Kiss | As a reaction, when struck, you may make an Attack roll (with STR modifier). If you hit, the move deals 1 Strike. |
| Hammer Time | As an action, you may make an Attack (with STR modifier). If you hit, the move deals 1 Strike and the target is incapacitated. |
| Feint | As an action, you make others believe you are unconscious. Until you make an attack, you cannot be specifically targeted by others. |
| Intae Them Lads! | As an action, every friendly creature in the Brawl gains Advantage on their next roll related to General Actions or Strikes. |
| No Sell | As a reaction, when struck, you may make an Attack roll (with STR or DEX modifier) against your opponent. If successful, the attacker is Stunned. |
| What’s This Slop? | As a bonus action, may make an Attack (with DEX or WIS modifier). If you hit, the target is Blinded. |
| Under The Table | As an action, you can benefit from a three-quarters cover. You gain a +5 bonus to AC and DEX saves. |
Damage: No actual HP are lost as a result of Brawling. A successful (D20+STR+Proficiency) Prop Attack or Strike instead increases the Brawler’s Fatigue. A Natural 20 on the Attack die doubles the number of Fatigue points applied to the target.
| Level | Description | Effect |
|---|---|---|
| 1 | Bruised | -1 AC |
| 2 | Beaten | -1 AC |
| 3 | Injured | -1 AC |
| 4 | Damaged | -1 AC |
| 5 | Crushed | -1 AC |
| 6 | Downed | Unconscious / Knocked Out |
Successful Prop Attacks
Prop Attacks may also inflict additional conditions, which last until the end of the affected Brawler’s next turn.
Each character also has a number of Brawl Skills and a Class Feature (or optional Spellcaster Feature) based on their level, as indicated in the Brawl Skills, Class Features and/ or Spellcaster Features tables. These are recovered at the end of the brawl.
Props
Anything which can be picked up may be wielded during a brawl, are called Props, and are divided into Common and Epic variations. After use, a Prop is destroyed, lost, or otherwise rendered useless. Picking up a Prop requires an Action. A Bonus action may be used to pick up a Common (but not Epic) Prop.
Common Props
Mundane items such as Bottles, Candelabras, Cutlery, Dishes, Flasks, Pokers, Pots, Stools, etc, may be used to:
Make a guaranteed Strike.
Use a Bonus Action to make a guaranteed Strike.
Increase the wielder’s AC by 2, as a Reaction to an opponent’s attack.
Epic Props
Barrels, Chandeliers, Chests, Companions, Decorative Suits of Armour, Tables, Trunks may be used to:
Add 1d4 to an Attack Roll, in addition to other modifiers.
Add the Stunned condition to the target on a successful Strike.
Strike 2 targets simultaneously (the attack must be made against the highest AC).
Increase the wielder’s AC by 5, as a Reaction to an opponent’s attack.
You may activate your Class Feature once in any single brawl event, it costs 1 Action and is determined by a D20+(Specified Ability) Attack Roll. A Brawler with the Pact Magic or Spellcasting class feature may choose to learn a Magic Feature place of a Class Feature each time they would gain a new Class Feature.
| Class & Feature Name | Description |
|---|---|
| Barbarian – Enraged & Furious | For the remainder of your turn, your Strikes and Brawl Skill actions deal 1 extra Fatigue. |
| Bard – Kung Fusion | As a reaction, if a creature makes an attack that targets you, you may make an Attack roll (with CHA modifier) against that creature. If you hit, the creature must choose a new target within range to attack. You use this feature before the creature’s roll. |
| Cleric – Sacrum | As an action, you may make an attack (with WIS modifier) to deal 1 Fatigue. If successful, the target is knocked Prone. |
| Druid – Beast Slap | As an action, you may make an attack (with WIS modifier) to deal 1 Fatigue and the target becomes Frightened of you. |
| Fighter – Counterattack | As a reaction, if a creature makes an attack that targets you, you may make an Attack roll against that creature. If you hit, the creature makes the attack against you with disadvantage. |
| Monk – Flurry of Slaps | As a bonus action you can make 2 Attack rolls against a single chosen target. |
| Paladin – The Grapes Of Wrath | As a bonus action, you can make one Attack roll (with STR modifier) to deal 1 Fatigue. If successful, the target is Blinded. |
| Ranger – The Call of the Wild | As an action, and situationally conditional, you can throw a bait on a target creature. That creature gets hampered by an animal in the area. The creature is Restrained until it deals 1 Fatigue to the animal. |
| Rogue – Sneak A-Whack | As a bonus action, you gain advantage on your next attack, and your next Class Feature of Strike deals 1 extra Fatigue. |
| Sorcerer, Warlock or Wizard – Arcane Blow | When you make a Magic Feature, you can spend any remaining Action(s) to deal 1 extra Fatigue. |
| Feature Name | Description |
|---|---|
| All Eyes On Me | As an action, you can choose any single creature, that creature is Charmed by you. |
| Calm Down, Calm Down! | As an action, you can choose any single creature, that creature cannot be struck or suffer conditions until the end of its next turn. The target creature cannot move and is incapacitated. |
| Complimentary Upgrade | As a bonus action, you can transform a common prop into an epic prop. |
| Dodgevoiance | When a creature attacks you, you may use your reaction to impose disadvantage on the Attack roll. |
| Fetor Spray | As an action, you can make an Attack roll (with CHA, INT or WIS modifier). If you hit, the move deals 1 Fatigue and the target is Poisoned. |
| Magic Fist-fight | As an action, you can make three attacks (each with CHA, INT and WIS modifiers respectively) against three different targets. The Magic Feature deals 1 Fatigue to each target hit. |
| Primal Scream | As an action, you may choose any single creature, that creature becomes Frightened of you. |
| Protection from Blows | As an action, choose a willing creature you can see; all attacks made against that creature have disadvantage until the end of its next turn. |
| Class & Feature Name | Description |
|---|---|
| Barbarian – Float Like A Butterfly | Until the start of your next turn, you cannot take Fatigue points or suffer conditions. |
| Bard – Heart-breaking Note | As an action, you hit the most heart-breaking note. Each brawl participant must succeed on a Constitution saving throw or take 1 Fatigue and become Incapacitated. All friendly creatures have advantage on the saving throw. |
| Cleric – If You’re Listening, Help! | As an action, you summon your Saints and a Stray Danger hits all your enemies. |
| Druid – Pollen Dust | As an action, you spread a cloud of irritating pollen around you. Each brawl participant must succeed on a Constitution saving throw or suffer 1 Fatigue and become Poisoned. All friendly creatures have advantage on the saving throw. |
Credit to Archeron Books for the Brancalonia Setting Book, the Brawling rules from which were the inspiration for the above content.
