Gaea

Welcome to Gaea — a homebrew world that serves as the central Multiversal anchor for roleplaying campaigns set within the Infinite Realities universe. These campaigns use the D&D 5E (2014) ruleset, enhanced with select houserules, and are deeply inspired by decades of sci-fi and fantasy pop culture — though they are not directly affiliated with any specific source.

Gaea

Icons walk the earth. Some are minor deities, seeking to sway those whose faith has begun to waver. Others are powerful cultural or political figures. Still others are malevolent entities, driven only by their own dark agendas. Yet even these formidable beings avoid the faction known as the Purifiers.

Originally created to enforce the laws governing arcane magic, the Purifiers have since broken away from the Arcane Council. Now operating independently, they enforce the laws of the land as they interpret them—unbound by the oversight of their former masters.

In the Human realms, monarchs vie for power—each claiming descent from the once-unified Empire ruled by a long-lost Emperor. Meanwhile, the Elves, Dwarves, and other so-called civilised races remain largely uninvolved in Human affairs, preoccupied with unrest within their own borders.

To the east lie the Desolation—a blighted land whispered about in fearful tones. For centuries it has remained unnervingly silent, yet those who dare approach tell of twisted, broken abominations roaming its wastelands. Still, no proof ever returns. From the Northern Wastes, an ominous chill creeps southward, while sea-faring Trolls speak of increasingly treacherous waters to the south.

Arcane magic is regulated by the Arcane Council, the body responsible for approving all but the most basic of spellwork. While formal approval is not strictly required, it grants access to powerful resources and shields the practitioner from numerous legal and arcane complications—should they be fortunate enough to earn the Council’s favour.

Gaea is a world of vast diversity, watched over and protected by a Pantheon of Gods—a place where individuals are free to be themselves, even if not everyone agrees with who they are.

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