Tag: Infinite Realities

  • Brawling

    Non-lethal disputes, regulated by simple rules that replace typical combat. During a brawl, you do not use regular class abilities (Class Spells, Additional Attacks, etc) but may still utilise passive features such as Unarmoured Defence, Sense of Danger, etc.

    Movement: On your turn, you may move up to your normal speed without incurring attacks of opportunity, and make one Action. Usual rules regarding occupied squares apply.

    Damage: No actual HP are lost as a result of Brawling. A successful (D20+STR+Proficiency) Prop Attack or Strike instead increases the Brawler’s Fatigue. A Natural 20 on the Attack die doubles the number of Fatigue points applied to the target.

    Prop Attacks

    Virtually anything you can get your hands on may be used as a Prop. Divided into Common and Epic varieties. Prop Attacks may also inflict additional conditions, which last until the end of the affected Brawler’s next turn.

    After use, a Prop is destroyed, lost, or otherwise rendered useless. Picking up a Prop requires an Action. A Bonus action may be used to pick up a Common, but not utilise an Epic, Prop.

    Common Props

    Mundane items such as Bottles, Candelabras, Cutlery, Dishes, Flasks, Pokers, Pots, Stools, etc, may be used to;

    Add 1d4 to an Attack Roll, in addition to other modifiers.
    Use a Bonus Action to make a guaranteed Strike.
    Increase the wielder’s AC by 2, as a Reaction to an opponent’s attack.

    Epic Props

    Barrels, Chandeliers, Chests, Companions, Decorative Suits of Armour, Tables, Trunks may be used to;

    Make a guaranteed Strike.
    Add the Stunned condition to the target on a successful Strike.
    Strike 2 targets simultaneously (the attack must be made against the highest AC).
    Increase the wielder’s AC by 5, as a Reaction to an opponent’s attack.

    Table I: Brawler Progression
    Level Adjustment
    1 1 Brawl Skill / 1 Class Feature
    2 Additional Brawl Skill
    3 Shrug It Off
    4 Additional Brawl Skill
    5 Ace In The Hole

    Each character may choose 1 from a number of Brawl Skills and a Class Feature (or optional Spellcaster Feature) based on their level, as indicated in the Brawl Skills, Class Features and/ or Spellcaster Features tables. Each use of these special abilities costs 1 Fatigue point. These are recovered at the end of the Brawling encounter.

    Table II: Brawl Skills
    Clothesline As an action, you may make an Attack roll (with STR or DEX modifier). If you hit, the move deals 1 Fatigue and the target is knocked Prone.
    Crackin’ Skulls As an action, you may make an Attack roll (with STR modifier) that hits two different targets. The attack must be made against the highest AC. If you hit, the move deals 1 Fatigue to both targets.
    Diving Drop As an action, and situationally conditional, you may make an Attack roll (with CON modifier). If you hit the target, you deal 1 Fatigue and the target is Stunned. You take 1 Fatigue as a consequence.
    Drop ‘Em As a bonus action, you may make an Attack (with DEX modifier). If you hit, the target is Restrained.
    Eat Floor As a bonus action, you may make an Attack roll (with INT modifier). If you hit, the target is knocked Prone.
    Glasgow Kiss As a reaction, when struck, you may make an Attack roll (with STR modifier). If you hit, the move deals 1 Fatigue.
    Hammer Time As an action, you may make an Attack (with STR modifier). If you hit, the move deals 1 Fatigue and the target is incapacitated.
    Feint As an action, you make others believe you are unconscious. Until you make an attack, you cannot be specifically targeted by others.
    Intae Them Lads! As an action, every friendly creature in the Brawl gains Advantage on their next Brawling roll.
    No Sell As a reaction, when struck, you may make an Attack roll (with STR or DEX modifier) against your opponent. If successful, the attacker is Stunned.
    What’s This Slop? As a bonus action, may make an Attack (with DEX or WIS modifier). If you hit, the target is Blinded.
    Under The Table As an action, you can benefit from a three-quarters cover. You gain a +5 bonus to AC and DEX saves.

    You may activate your Class Feature once in any single brawl event, it requires 1 Action, with success determined by a D20+(Specified Ability) Attack Roll, unless otherwise stated. A Brawler with the Pact Magic or Spellcasting class feature may choose to learn a Magic Feature place of a Class Feature each time they would gain a new Class Feature.

    Table III: Class Features
    Barbarian Engorged & Enraged For the remainder of your turn, your Strikes and Brawl Skill actions deal 1 extra Fatigue.
    Bard Kung Fusion As a reaction, if a creature makes an attack that targets you, you may make an Attack roll (with CHA modifier) against that creature. If you hit, the creature must choose a new target within range to attack. You use this feature before the creature’s roll.
    Cleric Sacrum As an action, you may make an attack (with WIS modifier) to deal 1 Fatigue. If successful, the target is knocked Prone.
    Druid Beast Slap As an action, you may make an attack (with WIS modifier) to deal 1 Fatigue and the target becomes Frightened of you.
    Fighter Counterattack As a reaction, if a creature makes an attack that targets you, you may make an Attack roll against that creature. If you hit, the creature makes the attack against you with disadvantage.
    Monk Flurry of Slaps As a bonus action you can make 2 Attack rolls against a single chosen target.
    Paladin The Grapes Of Wrath As a bonus action, you can make one Attack roll (with STR modifier) to deal 1 Fatigue. If successful, the target is Blinded.
    Ranger The Call Of The Wild As an action, and situationally conditional, you can throw a bait on a target creature. That creature gets hampered by an animal in the area. The creature is Restrained until it deals 1 Fatigue to the animal.
    Rogue Sneak A-Whack As a Bonus Action, you gain advantage on your next attack, and your next Class Feature of Strike deals 1 extra Fatigue.
    Sorcerer, Warlock or Wizard Arcane Blow When you make a Spellcaster Feature, you can spend any remaining Action(s) to deal 1 extra Fatigue.
    Table IV: Spellcaster Features
    All Eyes On Me As an action, you can choose any single creature, that creature is Charmed by you.
    Calm Down, Calm Down! As an action, you choose any single creature. That creature cannot be struck or suffer conditions until the end of its next turn. The target creature cannot move and is incapacitated.
    Complimentary Upgrade As a bonus action, you can transform a common prop into an epic prop.
    Dodgevoiance When a creature attacks you, you may use your reaction to impose disadvantage on the Attack roll.
    Fetor Spray As an action, you can make an Attack roll (with CHA, INT or WIS modifier). If you hit, the move deals 1 Fatigue and the target is Poisoned.
    Magic Fist-fight As an action, you can make three attacks (each with CHA, INT and WIS modifiers respectively) against three different targets, dealing 1 Fatigue to each target hit.
    Primal Scream As an action, you may choose any single creature, that creature becomes Frightened of you.
    Protection from Blows As an action, choose a willing creature you can see; all attacks made against that creature have disadvantage until the end of its next turn.

    As Fatigue points are gained, their effects begin to take their toll and make the combatant a less effective Brawler. As shown in the table below. All effects are cumulative though can be offset by Class or Spellcaster Features. A Brawler of at least 3rd Level can also utilise the Shrug It Off ability to remove up to their level of Fatigue points once in a single Brawl.

    Table V: Fatigue
    1 Rumpled Attack at Disadvantage.
    2 Broken -1 AC
    3 Beat -1 STR
    4 Scarred -1 AC
    5 Bleeding -1 CON
    6 Downed

    A Brawler of at least 5th Level gains the Ace In The Hole ability, which grants them an additional option, useable once in a single Brawl.

    Table VI: Ace In The Hole
    Barbarian Float Like A Butterfly Until the start of your next turn, you cannot take Fatigue points or suffer conditions.
    Bard Heart-breaking Note As an action, you hit the most heart-breaking note. Each brawl participant must succeed on a Constitution saving throw or take 1 Fatigue and become Incapacitated. All friendly Brawlers have advantage on the Saving Throw.
    Cleric If You’re Listening, Help! As an action, you receive a Holy Blessing and a Stray Danger hits all your enemies.
    Druid The Goggles Do Nothing! As an action, you spread a cloud of irritating pollen around you. Each brawl participant must succeed on a Constitution saving throw or suffer 1 Fatigue and become Poisoned. All friendly Brawlers have advantage on the Saving Throw.
    Fighter Vorpal Punch You make a single Strike which deals 3 Fatigue.
    Monk On Your Knees And Pray! Your target must make a Constitution Saving Throw or fall to the ground as if Downed.
    Paladin Summon Mount You summon your mount into the midst of the Brawl. It makes 2 Attacks using your regular Attack bonus, and then leaves via the closest available, if not most appropriate, exit.
    Ranger It’s A Trap! When a Brawler moves, you may use a Reaction to activate a trap, dealing 2 Fatigue to the target and causing them to be Restrained.
    Rogue Sting Like A Bee! As a Reaction, when a Brawler makes an attack against you, you can dodge the Attack and land a Strike of your own, dealing 1 Fatigue against the target.
    Sorcerer Supreme Misfortune As an action, you trigger a superstitious event (walking under a ladder, breaking a mirror, throwing a black cat across a room, etc) of your choice. All Brawlers must make a Wisdom Saving Throw or drop any items they hold and become Frightened. All friendly Brawlers have advantage on the Saving Throw.
    Warlock/td> The Bad Touch Until the start of your next turn. Any Strike against you, or a friendly Brawler, results in 1 Fatigue to the chosen enemy Brawler.
    Wizard Fire Bowl As an action, you throw a bowl of piping hot broth across the area. All Brawlers must make a Dexterity Saving Throw or be dealt 2 Fatigue points. All friendly Brawlers have advantage on the Saving Throw.

    There is a 10% cumulative chance of a random event happening during the Brawl scenario, determined by a d8 die roll. This triggers at the start of the round in which it activates.

    Table VII: Organised Chaos
    1 Rain Of Stools Every Brawler must succeed on a DC11 Constitution Saving Throw, or be Stunned.
    2 House Of The Flying Punches Every Brawler must succeed on a DC12 Strength Saving Throw, or be dealt 1 Fatigue.
    3 River Of Beer Every Brawler must succeed on a DC13 Dexterity Saving Throw, or be knocked Prone.
    4 Flour Snow Every Brawler must succeed on a DC10 Dexterity Saving Throw, or be Blinded.
    5 Get This Guy Off Me! Every Brawler must succeed on a DC10 Strength Saving Throw, or be Restrained.
    6 Barrel In Peril Every Brawler must roll 1d6. On a result of 1, they are dealt 1 Fatigue point and knocked Prone.
    7 Animal House A small group of animals break free from, somewhere, and run through the scene causing havoc. For 1 Round, after choosing their Action(s), every Brawler must roll 1d6. On a result of 1, they Strike the animal instead of the intended target.
    8 It’s Raining Ham! A random selection of cured and cold meats suddenly fall from height onto the Brawlers. Every Brawler must roll 1d6. On a result of 1, the Brawler is dealt 1 Fatigue and is Stunned.

    Credit to Archeron Books for the Brancalonia Setting Book, the Brawling rules from which were the inspiration for the above content.

  • Titans

    The Titans, entities whom represent the Deities of the Multiverse. Detailed below in order of Divine Rank.

  • Houserules

    While mostly adhering to the Dungeons & Dragons 5E (2014) ruleset, a number of Gaea-specific Houserules and observations are in place.

    A non-lethal alternative to regular combat, Brawling, can be utilised in the correct circumstances, and/ or opted out of at any time, by declaration of intent to instead revert to lethal force.

    Demons Vs. Devils
    Devils do not exist within the world of Gaea. Their language, Infernal, supplants Abyssal as the language of Demons.

  • Notable Figures

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